Playable Demonstration

Tap Tap — SQUISH!

A configurable platform for branded campaigns, events, and themed matchups.

One shared arcade foundation can become different branded experiences through campaign codes, configurable factions, campaign artwork, themed assets, and copy.

Campaign Platform Video

See Tap Tap — SQUISH! adapt to each campaign

See how one configurable game platform supports distinct campaign codes, branding, factions, menus, and gameplay.

One game. Completely different campaigns.

Campaign codes transform the visual identity, factions, loading experience, menus, and gameplay—without requiring a separate app.

Included Campaign

Campaign entry
Branded loading
Gameplay

BUGS

Campaign entry
Branded loading
Gameplay

FOOD

Campaign entry
Branded loading
Gameplay

Reusable by design

Tap Tap — SQUISH! demonstrates reuse across distinct themed matchups without claiming a mature commercial platform or past client deployments. The current builds prove the configuration approach with playable bug and food experiences.

What can be configured

The theme, characters, loading screen, player setup, copy, sounds, and branding can change while the shared gameplay foundation remains consistent.

Potential campaign shapes

  • Event promos that need something more memorable than another landing page.
  • School, club, or fundraiser games with custom mascots and teams.
  • Small business campaigns where a themed mini-game can carry the message.

Delivery shape

  • Reusable mechanics with art, copy, and theme swapping in mind.
  • Custom loading screen, player setup, simple gameplay loop, and campaign-friendly branding.
  • Potential adaptations for event, promotional, classroom, fundraiser, or small-business concepts.
  • Demonstrated reuse across distinct themes without claiming a mature commercial platform.

Custom Mini-Game

Have a mascot, event, product, or office rivalry that needs points and consequences?

Bring the theme. Nerdtopia can talk through whether it fits this lightweight arcade format, what would need to change, and what a practical first playable version might include.